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Thursday, August 23, 2007

Massive Damage

The ever clever Gamasutra today begins a new feature - Game Design Essentials: 20 Difficult Games - providing informed insight into the 'skill-test' philosophy of early video games (as opposed to the modern focus on narrative and thus the requirement that players reach the 'end' of the game). John Harris, the article's author, shoots my weak-spot:
"[D]ifficulty in a video game must be handled carefully. Nothing attracts the ire of those fickle game bloggers quite like them getting their asses handed to them by a game."
I'll concede this is fair criticism, especially regarding this rambling rejection of the English language. I'll contemplate Harris' sentiment and ideally become a better writer because of it.

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